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Cosmo's Challenge

A published mobile game used for competitions at university events and tailgates. Players swipe to throw a football through hoops, and scores post to a live leaderboard for each event.

Role
Debugging & maintenance lead
Team
~10 people
Built with
Unreal Engine 5, Blueprints
Platforms
iOS & Android

Store links

Active development has ended, so availability on newer devices may vary.

My role

I led post-release debugging and maintenance, working in Unreal Engine 5 Blueprints to track down and fix issues across the codebase.

Keeping it on the stores

Packaging errors were a recurring problem when submitting to both stores, and compatibility with newer devices was often the cause. I researched changes on both the store side and the Unreal side so the team could keep builds passing review.

What I learned

Shipping and maintaining a mobile game taught me certificate management, build signing, and the many guidelines that keep mobile apps secure. I also learned to write good documentation and reproducible bug reports, and picked up practical strategies for debugging in Unreal.