Cosmo's Challenge
A published mobile game used for competitions at university events and tailgates. Players swipe to throw a football through hoops, and scores post to a live leaderboard for each event.
- Role
- Debugging & maintenance lead
- Team
- ~10 people
- Built with
- Unreal Engine 5, Blueprints
- Platforms
- iOS & Android
Store links
Active development has ended, so availability on newer devices may vary.
My role
I led post-release debugging and maintenance, working in Unreal Engine 5 Blueprints to track down and fix issues across the codebase.
Keeping it on the stores
Packaging errors were a recurring problem when submitting to both stores, and compatibility with newer devices was often the cause. I researched changes on both the store side and the Unreal side so the team could keep builds passing review.
What I learned
Shipping and maintaining a mobile game taught me certificate management, build signing, and the many guidelines that keep mobile apps secure. I also learned to write good documentation and reproducible bug reports, and picked up practical strategies for debugging in Unreal.