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Chamber of Secrets greybox

A fan-made level design exercise running from the Hogwarts Legacy bathroom down to the innermost room of the Chamber of Secrets.

Focus
Level design
Deliverable
Greybox prototype
Built with
Unreal Engine 5
Type
Personal project

Overview

I designed and greyboxed a level set in the Chamber of Secrets, starting from the bathroom in Hogwarts Legacy and extending to the chamber's innermost room. The goal was a believable, navigable space that respected the source material while working as an engaging game level.

My role

I designed the level with a specific focus on wayfinding, spatial storytelling, sightlines, and pacing.

Getting the scale right

In the films, the chamber feels grand and ancient while keeping a tense, claustrophobic mood. I struggled with that balance at first, and found it by alternating narrow corridors with expansive chambers for the player to explore.

What I learned

I researched what makes level design work by replaying favorite areas from Halo: Combat Evolved, Doom, and Hogwarts Legacy, paying close attention to what made each space interesting.